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Text File  |  1995-01-07  |  6KB  |  94 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. BONES2                       11.36                                       2 
  8. BONES1                        0.08                                       1 
  9. DEADCACODEMON                 0.24                                       1 
  10. SOLDIER                     102.56                                       ;26 
  11. STIMPAK                       3.79                                       9 
  12. POOLOFBLOOD                   0.32                                       4 
  13. DEADSARGEANT                  0.11                                       1 
  14. BROWNTREE                   136.28                                       6 
  15. DEMON                        45.35                                       5 
  16. POTION                        1.68                                      ;4 ;This item is inocuous 
  17. DEMON                        99.78         HARD_ONLY                     11 
  18. DEMON                        45.35         MEDIUM_AND_HARD               5 
  19. SOLDIER                      98.62         MEDIUM_AND_HARD               ;25 
  20. SOLDIER                     205.13         HARD_ONLY                     ;52 
  21. BARREL                       11.84                                       5 
  22. SOLDIER                      23.67         DEAF/AMBUSH                   ;6 
  23. SOLDIER                      27.61         DEAF/AMBUSHMEDIUM_AND_HARD    ;7 
  24. SOLDIER                      47.34         DEAF/AMBUSHHARD_ONLY          ;12 
  25. MEDIKIT                       3.36                                       4 
  26. ROCKET                        1.05                                       5 
  27. BULLETS                       0.84                                       1 
  28. LAUNCHER                      0.84                                       1 
  29. SHELLS                        2.52                                       6 
  30. SHOTGUN                       0.84                                       1 
  31. CLIP                          1.68                                       8 
  32. HELMET                       23.55                                      ;56 ;This item is inocuous 
  33. GREYTREE                     53.00                                       2 
  34. BROWNTREE                   113.56                                       5 
  35. BERSERK                       0.84                                       1 
  36. BLUEBALL                      0.63                                       1 
  37. CHAINGUN                      1.26                                       1 
  38. SUPERSHOTGUN                  0.84                                       1 
  39. INVISO                        0.84                                       1 
  40. MEGABALL                      0.84                                       1 
  41. BACKPACK                      3.36                                       4 
  42. BFG9000                       1.68                                       1L 
  43. PLASMA                        0.84                                       1 
  44. ;                                            
  45. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  46. ;                                            
  47. ; At run-time this value is used to adjust the
  48. ; Max#of variable based on the population of
  49. ; the level being modified.  Using the strict 
  50. ; standard requires that one or more of the   
  51. ; items in the list above not have a specified
  52. ; maximum number of objects.                  
  53. ;                                              
  54. PER    283   ;Strict standard for exact placement 
  55. ;PER    240   ;Lowered Standard for easy placement
  56. ;                                            
  57. ; Deleting any of the PRESERVE lines will mean that
  58. ; the objects will not be taken from the original  
  59. ; level.  You will have to supply your own above. 
  60. ;                                            
  61. PRESERVE    PILLARS                          
  62. PRESERVE    LAMPS                            
  63. ;                                            
  64. ; THRESHOLD determines what a MEGA-GOODIE is.  
  65. ; MEGA-GOODIES are used to make the level fair 
  66. ; if the generator places a lot of enemies in  
  67. ; the level.                                   
  68. ;                                              
  69. THRESHOLD    75                                  
  70. ;                                              
  71. ; I.Q. Determines how intelligently the program  
  72. ; places objects in the effort to defeat you.   
  73. ; 250 is the default if it is not specified here. 
  74. ;                                              
  75. I.Q.    250                                 
  76. ;                                              
  77. ; EVEN sets the point at which the program must begin 
  78. ; placing MEGA-GOODIES into the level, on the   
  79. ; basis of the hardest difficulty rating.          
  80. ; The MEGA-GOODIES give you a fighting chance,  
  81. ; setting the value lower or <500 will increase the number
  82. ; of MEGA-GOODIES available to you in a the level. 
  83. EVEN    500                                 
  84. ;                                              
  85. ; If SPREAD is not set to a low value then
  86. ; a given sector may accumulate too many objects 
  87. ; this often makes the level impossible to finish
  88. ; or just ugly-looking.  Setting the value too low
  89. ; could make it difficult to place objects within
  90. ; a given wad file.
  91. ;                  
  92. SPREAD    15                                  
  93. ;                                              
  94.